{
 "version": "https://jsonfeed.org/version/1.1",
 "title": "Frame Rate",
 "home_page_url": "https://framerate.enphorm.com/",
 "feed_url": "https://framerate.enphorm.com/feed.json",
 "description": "PC gaming, in context",
 "language": "en",
 "icon": "https://framerate.enphorm.com/favicon.svg",
 "items": [
  {
   "id": "https://framerate.enphorm.com/stories/final-fantasy-7-revelation-locks-april-8-2027-release-date-g-f0a2a2/",
   "url": "https://framerate.enphorm.com/stories/final-fantasy-7-revelation-locks-april-8-2027-release-date-g-f0a2a2/",
   "title": "Final Fantasy 7 Revelation locks April 8, 2027 release date, gets Sephiroth and Vincent DLC plans",
   "summary": "The locked date confirms when Square Enix will conclude its three-part Final Fantasy 7 remake project, while the announced DLC extends the story beyond the trilogy's end.",
   "content_text": "Square Enix set a release date for Final Fantasy 7 Revelation, the final chapter of its remake trilogy. Director Naoki Hamaguchi announced during Sony's State of Play livestream that the game launches April 8, 2027, worldwide and simultaneously on PS5, Nintendo Switch 2, Xbox Series X/S, and PC, the first game in the series to do so. The date lands almost exactly six years after the first part launched in spring 2021.\n\nThe State of Play trailer showed new gameplay, including Cid's airship the Highwind for world travel, a hookshot for vertical exploration, an in-game camera, and Cloud riding a motorbike during a boss fight against one of the giant Weapons. Eurogamer reports Revelation will be the biggest game in the trilogy, covering all prior locations plus new original areas.\n\nSeparately, details emerged on a story expansion pass with two parts: one following Vincent and the Turks, another following Sephiroth. Rock Paper Shotgun notes the Sephiroth expansion follows prior story expansions in Crisis Core and the soon-to-close Ever Crisis.",
   "date_published": "2026-09-07T01:03:20+00:00",
   "tags": [
    "Games",
    "Final Fantasy 7 Revelation Release Date"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.eurogamer.net/final-fantasy-7-revelation-release-date-resonance-demo",
     "https://www.rockpapershotgun.com/final-fantasy-7-revelations-release-date-puts-an-end-to-the-remake-trilogy-in-sight-and-then-pushes-that-end-a-bit-further-away-with-sephiroth-and-vincent-dlc"
    ],
    "subject": "final-fantasy-7-revelation-release-date"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/12tb-steam-teraleak-dumps-a-decade-of-lost-valve-prototypes-3d472e/",
   "url": "https://framerate.enphorm.com/stories/12tb-steam-teraleak-dumps-a-decade-of-lost-valve-prototypes-3d472e/",
   "title": "12TB Steam 'teraleak' dumps a decade of lost Valve prototypes and cut content",
   "summary": "The leak surfaces a decade of game development history that archivists considered permanently lost, including unreleased Valve content.",
   "content_text": "A 12TB data dump of Valve's defunct Steam2 content servers is circulating via BitTorrent, exposing what appears to be every version of every game uploaded to Steam between 2003 and 2013. The collection includes public release builds alongside previously unseen pre-release, prototype, and playtest versions of titles from Valve and third-party publishers, including cut Portal 2 content and hints of Half-Life 2: Episode 3.\n\nThe leak cuts off in 2013 because that is when Valve replaced Steam2 with the SteamPipe content distribution system, moving from a proprietary file format to standard HTTP file trees. Early versions of some pre-transition games had been considered lost by archivists, surviving only on aging local machines.\n\nLongtime Valve watcher and dataminer Gabe Follower said he verified the content was obtained through a publicly accessible API endpoint. Spanish-language Valve streamer Scolcer said the data came from a site that was fully public, with no passwords or protection, \"hidden in plain sight.\" Valve seems unlikely to purge the torrent from the Internet, Ars Technica reports.",
   "date_published": "2026-09-07T01:03:03+00:00",
   "tags": [
    "Games",
    "Steam Teraleak"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://arstechnica.com/gaming/2026/08/a-12tb-steam-teraleak-spills-more-than-a-decade-of-lost-pc-gaming-history"
    ],
    "subject": "steam-teraleak"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/paradox-officially-reveals-afterworld-its-post-apocalyptic-g-35443a/",
   "url": "https://framerate.enphorm.com/stories/paradox-officially-reveals-afterworld-its-post-apocalyptic-g-35443a/",
   "title": "Paradox officially reveals Afterworld, its post-apocalyptic grand strategy game",
   "summary": "Afterworld marks Paradox Development Studio's first original, non-historical setting in a decade, testing whether its grand strategy formula can reach players who find its historical titles overwhelming.",
   "content_text": "Paradox Interactive has officially announced Afterworld, a post-apocalyptic grand strategy game from the Crusader Kings 3 and Hearts of Iron IV studio, following leaks earlier in the week. The announcement came August 25 at Gamescom with a story trailer, confirming the title that had surfaced via Paradox's own forum and a Discord server synopsis days earlier.\n\nAfterworld casts players as wasteland tribes competing for control of a procedurally generated North America. Game director Dan Lind called it Paradox Development Studio's \"first non-historical setting in a decade.\" Players pick an origin, prologue, and formative \"Traumas\" that shape starting resources, then roam a fog-of-war map divided into regions, relocating often in response to threats. Encounters with other tribes and ruins grant Ideas that unlock technology.\n\nEurogamer's hands-on preview described three starting origins: the Shelterborn vault dwellers for beginners, a wandering group of fanatics who worship an Ancient, and former wardens and prisoners for militaristic play. Paradox describes the game as \"story rich,\" with objectives and discoveries carrying art and flavour text. Afterworld draws inspiration from survival and settlement building rather than Crusader Kings-style role-playing, and is due on PC via Steam with no release date set.",
   "date_published": "2026-09-07T01:05:03+00:00",
   "tags": [
    "Games",
    "Afterworld Announcement"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.rockpapershotgun.com/crusader-kings-devs-paradox-officially-reveal-afterworld-a-fallout-flavoured-grand-strategy-game-in-which-you-can-overrun-america-with-a-cannibal-cult",
     "https://www.rockpapershotgun.com/paradoxs-next-grand-strategy-game-is-a-post-apocalyptic-wasteland-tribe-battler-called-afterworld-according-to-leaks-ahead-of-gamescom",
     "https://www.eurogamer.net/paradox-afterworld-hands-on-preview-grand-strategy"
    ],
    "subject": "afterworld-announcement"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/iceflake-studios-reveals-lego-skylines-a-brick-built-city-bu-427421/",
   "url": "https://framerate.enphorm.com/stories/iceflake-studios-reveals-lego-skylines-a-brick-built-city-bu-427421/",
   "title": "Iceflake Studios reveals Lego Skylines, a brick-built city builder for 2027",
   "summary": "Lego Skylines marks the first new Skylines game under Iceflake Studios' stewardship and tests whether the franchise can rebuild trust after Cities: Skylines 2's troubled launch.",
   "content_text": "Paradox Interactive and Iceflake Studios revealed Lego Skylines during Gamescom Opening Night Live, a brick-built city builder and the next entry in the Skylines series. Iceflake took over the franchise from original developer Colossal Order after Cities: Skylines 2's troubled 2023 launch, which was plagued by performance issues and followed by years of fixes. Paradox remains publisher.\n\nThe game launches in 2027 on PC via Steam, Xbox Series X/S, PS5, and Switch 2. Players start as a Master Builder arriving by boat on an island, fulfilling requests from Lego residents, plopping homes, roads built from classic grey street plates, farms, and shops. Growing the city unlocks new buildings and services that raise its rating and citizen happiness.\n\nGame director Lasse Liljedahl said the team wants city problems visible in the world rather than buried in stats screens. High crime would show robberies and police chases; fires would draw trucks or water-dropping helicopters. Producer Joanna Ronkanen said the Lego brand's family-friendly status forced the team to find a visual language for issues like homelessness, drawing tone from recent Lego movies. \"This is mainly a game for adults because of the complexity, but it should be something that your kids can watch at the same time,\" Liljedahl said.",
   "date_published": "2026-09-07T01:04:53+00:00",
   "tags": [
    "Games",
    "Lego Skylines Announcement"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.rockpapershotgun.com/having-taken-over-cities-skylines-2s-resurrection-iceflake-studios-are-also-making-a-bricky-city-builder-called-lego-skylines",
     "https://www.eurogamer.net/lego-skylines-gamescom-preview",
     "https://www.rockpapershotgun.com/lego-skylines-devs-want-your-citys-problems-to-be-visible-without-digging-into-a-stats-screen-which-means-finding-a-family-friendly-version-of-showing-homelessness"
    ],
    "subject": "lego-skylines-announcement"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/civilization-7-adds-atomic-age-in-free-update-space-dlc-eart-958f42/",
   "url": "https://framerate.enphorm.com/stories/civilization-7-adds-atomic-age-in-free-update-space-dlc-eart-958f42/",
   "title": "Civilization 7 adds Atomic Age in free update, space DLC Earthrise",
   "summary": "The Atomic Age fills the biggest gap critics and players identified in Civilization 7's age-spanning design, and Earthrise marks the first paid expansion for the reworked strategy game.",
   "content_text": "Firaxis will extend Civilization 7's timeline into the Atomic Age with a free update called Arc of Tomorrow, then follow it with the game's first paid expansion, the space-themed Earthrise. The studio revealed the roadmap at a Pax West 2026 panel marking the 35th anniversary of Sid Meier's strategy series.\n\nArc of Tomorrow, arriving in 2027, is \"even bigger in scope\" than the Test of Time rework Firaxis deployed in May. It introduces the game's fourth Age, pushing the playable timeline from its roughly 1950s endpoint about 100 years forward to the 2050s, with new civilizations, leaders, buildings, units, and systems. Firaxis is expanding nuclear options offensively and defensively and promising \"a fun twist on mutually assured destruction,\" plus multilateral agreements that let several leaders band together.\n\nBefore that, patch 1.5.0 lands this September. It adds the True Start Earth map as an official option, applies the Voronoi map generation algorithm to Terra Incognita and Shuffle, and lets players use Influence to stay in an alliance without joining allies' wars. Map loading, resource placement, tooltips, and settlement banners also get improvements.",
   "date_published": "2026-09-07T01:04:15+00:00",
   "tags": [
    "Games",
    "Civilization 7 Atomic Age"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.pcgamesn.com/civilization-vii/arc-of-tomorrow-update-earthrise-dlc"
    ],
    "subject": "civilization-7-atomic-age"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/mortal-shell-2-update-adds-experimental-adaptive-difficulty-1b124d/",
   "url": "https://framerate.enphorm.com/stories/mortal-shell-2-update-adds-experimental-adaptive-difficulty-1b124d/",
   "title": "Mortal Shell 2 update adds experimental adaptive difficulty that scales with your deaths",
   "summary": "The experimental setting marks a notable break from soulslike convention by letting a flagship difficulty system bend to player performance rather than holding a fixed standard.",
   "content_text": "Cold Symmetry has added an experimental adaptive difficulty setting to Mortal Shell 2 in a new update, letting the game loosen or tighten its challenge based on how often the player dies. The setting is optional and off by default, and can be enabled in the settings menu.\n\nCold Symmetry says the system responds \"to what you defeat and where you die.\" Players who keep clearing encounters without dying will face enemies with more damage, health, and break resist, scaling \"well past the toughest the game was originally built to be.\" Struggling players get the reverse: enemies deal less damage and have less health, and a cap ensures no single attack can kill from full health. The adjustments \"relax over time,\" settling back toward standard balance. There is no on-screen indicator yet, though Cold Symmetry says it is working on one.\n\nThe mode draws comparison to Resident Evil 4's adaptive difficulty and inverts Demon's Souls' world tendency. Players using the extra-hard Night Mode toggle will never get the leniency: the game \"can still be pushed harder but will never be made easier.\" The update also lets players apply status effects to enemies after a riposte and improves Gloom drop retrieval on death.",
   "date_published": "2026-09-07T01:05:31+00:00",
   "tags": [
    "Games",
    "Mortal Shell 2 Update"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.pcgamesn.com/mortal-shell-2/update-adaptive-difficulty",
     "https://www.rockpapershotgun.com/mortal-shell-2s-latest-update-adds-in-an-experimental-new-mode-that-adjusts-the-challenge-based-on-how-much-you-do-or-dont-die"
    ],
    "subject": "mortal-shell-2-update"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/former-osrs-dev-mod-jed-gets-suspended-sentence-for-stealing-d30770/",
   "url": "https://framerate.enphorm.com/stories/former-osrs-dev-mod-jed-gets-suspended-sentence-for-stealing-d30770/",
   "title": "Former OSRS dev 'Mod Jed' gets suspended sentence for stealing player gold",
   "summary": "The sentence closes a years-long case in which a trusted developer exploited insider access to loot player accounts, underscoring how game companies' internal privileges can be turned into real-world profit on gray markets.",
   "content_text": "A former Old School RuneScape developer who stole in-game gold and items from players has been handed a three-year suspended sentence. Cambridgeshire Police said Andrew Lakeman, known in the community as 'Mod Jed,' used his position as a content developer at Jagex to access high-value customer accounts and steal their game wealth, selling it for more than \u00a3300,000 (about $407,000) on the black market. Police said he banked over \u00a3364,829 in cash from cryptocurrency dealers.\n\nSuspicions surfaced in May 2018 when the OSRS support team noticed suspicious account recovery activity involving valuable items and gold. The activity stopped for months, then resumed. Investigators concluded an employee was responsible because accounts were recovered using information genuine owners would be unlikely to know. An internal investigation, run without informing the wider company, traced the activity to Mod Jed's devices and home address.\n\nJagex dismissed him in September 2018 for gross misuse of moderator privileges without naming him. The case went to Cambridgeshire Police in 2019. Lakeman pleaded guilty and on September 3, 2026 received a three-year sentence suspended for two years at Cambridge Crown Court, plus 150 hours of unpaid work and a 25-day rehabilitation requirement. A proceeds of crime timetable is still pending.",
   "date_published": "2026-09-07T01:05:23+00:00",
   "tags": [
    "Industry",
    "Osrs Dev Sentenced"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.pcgamesn.com/old-school-runescape/osrs-dev-mod-jed-sentenced"
    ],
    "subject": "osrs-dev-sentenced"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/cold-iron-studios-shuts-down-switch-cloud-version-of-aliens-0aa4c6/",
   "url": "https://framerate.enphorm.com/stories/cold-iron-studios-shuts-down-switch-cloud-version-of-aliens-0aa4c6/",
   "title": "Cold Iron Studios shuts down Switch cloud version of Aliens: Fireteam Elite, no refunds",
   "summary": "The shutdown shows how cloud-only and server-dependent games can become unplayable after purchase, with buyers holding a revocable license rather than ownership.",
   "content_text": "Cold Iron Studios shut down the cloud version of Aliens: Fireteam Elite on the Nintendo Switch on August 5, following an announcement it made in March. Players who paid $30 for the base game, or $60 for an Ultimate edition, can no longer play it at all, online or offline, and the studio has not offered refunds.\n\nThe Switch version was available only through the cloud, unlike the PlayStation 4 and 5, Xbox One, and Xbox Series X|S versions, which can be bought as physical copies or downloads. TheGamer reported that affected players are entitled to a discount on the Nintendo Switch 2 version of the 2021 co-op shooter, though that still requires paying again for a game they already bought.\n\nThe shutdown lands weeks before the sequel, Aliens: Fireteam Elite 2, arrives on August 25. Cold Iron Studios has not disclosed Switch sales figures, and it may have judged the cloud audience too small to justify server costs. The delisting is the latest example of a paid digital game becoming unplayable when its servers close, a risk that also applies to downloaded titles, since buyers hold only a revocable license.",
   "date_published": "2026-09-07T01:04:00+00:00",
   "tags": [
    "Industry",
    "Cold Iron Studios Shutdown"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://arstechnica.com/gadgets/2026/08/players-lose-access-to-aliens-fireteam-elite-on-nintendo-switch-without-refunds"
    ],
    "subject": "cold-iron-studios-shutdown"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/bethesda-devs-doubt-elder-scrolls-fallout-quality-after-micr-19eb4d/",
   "url": "https://framerate.enphorm.com/stories/bethesda-devs-doubt-elder-scrolls-fallout-quality-after-micr-19eb4d/",
   "title": "Bethesda devs doubt Elder Scrolls, Fallout quality after Microsoft layoffs",
   "summary": "The doubts from unionised staff raise questions about whether Microsoft's cuts will degrade the quality of Bethesda's flagship franchises, including the long-awaited Elder Scrolls 6.",
   "content_text": "Unionised Bethesda Games Studios staff caught in Microsoft's latest round of layoffs say the studio cannot keep making Elder Scrolls and Fallout games at its past quality level after losing seasoned employees, and they are still negotiating severance terms with Microsoft.\n\n\"We thought we were safe,\" BGS gameplay engineer and union representative Anne Barrett told The Guardian. \"Bethesda Games Studios is Skyrim, it's Fallout. We have really highly anticipated stuff coming out. We thought that the work we were doing was going to keep us safe. And instead, we got brought into a meeting that was two minutes long, to end, in some cases, decades of career at the company.\"\n\nAlex Nguyen, a union bargainer still employed at Bethesda Games Studios Dallas, said his character art team lost two people who had worked there for decades. \"Outstanding employees. It never made any sense,\" he said.\n\nBarrett argued the reduced team cannot reproduce the studio's signature look. \"You can't just throw new people at that problem,\" she said. \"The company has said that they can do it. I disagree.\"\n\nThe studio is working on The Elder Scrolls 6. In July, an anonymous staffer said the cuts could delay the game.",
   "date_published": "2026-09-07T01:03:50+00:00",
   "tags": [
    "Industry",
    "Bethesda Layoffs Quality Concerns"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.rockpapershotgun.com/you-cant-just-throw-new-people-at-that-problem-bethesda-devs-doubt-future-elder-scrolls-and-fallout-games-will-have-the-same-quality-level-after-losing-seasoned-staff-to-xbox-cuts"
    ],
    "subject": "bethesda-layoffs-quality-concerns"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/nexus-mods-owner-chosen-acquires-community-database-steamdb-b8cb07/",
   "url": "https://framerate.enphorm.com/stories/nexus-mods-owner-chosen-acquires-community-database-steamdb-b8cb07/",
   "title": "Nexus Mods' owner Chosen acquires community database SteamDB",
   "summary": "The acquisition moves a widely used, independently run Steam data service under corporate ownership, raising questions about the future of community-run gaming infrastructure.",
   "content_text": "Chosen, the company that owns Nexus Mods, has acquired SteamDB from its founders, who ran the community database for 13 years. The two sides announced the deal on Sept. 2.\n\nSteamDB co-founder xPaw said the decision to step back stems from burnout and a desire to hand the project to a team he trusted. \"After COVID and with the rise of AI, the internet we once loved is gone, and with it my passion,\" he wrote. He said he had tried years ago to find someone to continue the project but could not find a team he was confident in, so he kept going alone as Steam's catalog and feature set kept growing.\n\nChosen CEO Victor Folmann said the company was drawn partly by wanting to track game updates from a modding perspective. He said SteamDB will keep its name, brand, community, and identity, and will not be folded into Nexus Mods. xPaw will stay on for the coming months to ease the transition. Folmann said the site, long run as a one-man operation, will now get a funded team and better infrastructure, security, and scalability.",
   "date_published": "2026-09-07T01:03:40+00:00",
   "tags": [
    "Industry",
    "Steamdb Acquired By Nexus Mods Owners"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.rockpapershotgun.com/the-internet-we-once-loved-is-gone-steamdb-founders-announce-the-community-run-database-has-been-acquired-by-nexus-mods-owners"
    ],
    "subject": "steamdb-acquired-by-nexus-mods-owners"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/valve-staged-its-own-left-4-dead-2-trailer-leak-to-dodge-an-697e6b/",
   "url": "https://framerate.enphorm.com/stories/valve-staged-its-own-left-4-dead-2-trailer-leak-to-dodge-an-697e6b/",
   "title": "Valve staged its own Left 4 Dead 2 trailer 'leak' to dodge an ESRB ban, writer says",
   "summary": "The anecdote shows how a major studio worked around a ratings board's marketing restrictions by staging a leak, a tactic that predates the modern era of deliberate viral marketing.",
   "content_text": "Valve deliberately \"leaked\" the cinematic trailer for Left 4 Dead 2 in 2009 to get around an Entertainment Software Ratings Board restriction, according to former Valve writer Chet Faliszek. The ESRB had objected to the game's marketing materials, including the trailer, and would not let Valve release it through normal channels, the accounts say.\n\nFaliszek told the story in a recent interview, describing how Valve circumvented the board by making the trailer appear to leak on its own. \"I think we can't get in trouble for that now. It's like 20 years ago,\" he said, per Ars Technica.\n\nThe anecdote resurfaces as a footnote in Left 4 Dead 2's history, a game whose marketing the ESRB had already scrutinized. Valve has not commented publicly on the account, and the exact nature of the ESRB's objection is not detailed in the reports. The story adds to a pattern of game studios using staged leaks to generate buzz, though Valve's version was aimed at sidestepping a regulator rather than building hype.",
   "date_published": "2026-09-07T01:04:43+00:00",
   "tags": [
    "Games",
    "Left 4 Dead 2 Trailer Leak"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://arstechnica.com/gaming/2026/09/valve-secretly-leaked-a-left-4-dead-2-trailer-to-dodge-the-esrb",
     "https://www.eurogamer.net/valve-left-4-dead-2-trailer-leak-esrb-chet-faliszek",
     "https://www.rockpapershotgun.com/the-esrb-wouldnt-let-valve-release-the-cinematic-trailer-for-left-4-dead-2-so-what-did-they-do-they-leaked-it-obviously"
    ],
    "subject": "left-4-dead-2-trailer-leak"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/the-blood-of-dawnwalker-sells-1-million-copies-in-3-days-ed5606/",
   "url": "https://framerate.enphorm.com/stories/the-blood-of-dawnwalker-sells-1-million-copies-in-3-days-ed5606/",
   "title": "The Blood of Dawnwalker sells 1 million copies in 3 days",
   "summary": "The debut title from a studio of former Witcher developers cleared a million sales in three days, an unusually fast start for a singleplayer RPG that signals strong demand for the new IP.",
   "content_text": "Rebel Wolves' vampire RPG The Blood of Dawnwalker has sold more than 1 million copies worldwide in its first three days, the studio announced on social media over the weekend. The game, built by a studio founded by former Witcher developers, also drew 70,692 concurrent players on Steam at the time of writing, a strong figure for a singleplayer title.\n\nThe sales milestone follows a week of back-and-forth over the game's console performance. After showing the console version and confirming it would not offer a 60fps mode on PS5 or Xbox Series X/S at launch, the team said it had heard player feedback and, after finishing another round of tests, confirmed a Performance Mode would be available on day one.\n\nEurogamer's review awarded the game four out of five stars, calling it \"an RPG daring to do things differently.\" The strong launch gives Rebel Wolves, a studio whose debut this is, an early commercial win in a crowded RPG market.",
   "date_published": "2026-09-07T01:04:05+00:00",
   "tags": [
    "Games",
    "Blood Of Dawnwalker Sales Milestone"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.eurogamer.net/blood-of-dawnwalker-1-million-sales-rebel-wolves"
    ],
    "subject": "blood-of-dawnwalker-sales-milestone"
   }
  },
  {
   "id": "https://framerate.enphorm.com/stories/ready-or-not-update-1-5-adds-mission-editor-with-deep-ai-dif-2fd022/",
   "url": "https://framerate.enphorm.com/stories/ready-or-not-update-1-5-adds-mission-editor-with-deep-ai-dif-2fd022/",
   "title": "Ready or Not update 1.5 adds mission editor with deep AI, difficulty toggles",
   "summary": "The mission editor gives Ready or Not players granular control over difficulty and AI behavior, letting them reshape the notoriously punishing SWAT sim to their preferred challenge.",
   "content_text": "Void Interactive's tactical SWAT shooter Ready or Not has received update 1.5, which introduces the first version of a mission editor tool. The developer calls it the \"initial introductory launch\" of the feature and says it will be expanded in future patches. The editor works in both singleplayer and friends-only multiplayer lobbies and offers basic and advanced toggles for customizing missions.\n\nPlayers can adjust player health, bandage limits, friendly fire settings and penalties, and the damage cap on individual hits. Door trap counts and types are editable, as is the percentage of doors that start locked or open, plus a shielded melee damage multiplier.\n\nThe largest set of options sits under an AI tab covering SWAT members, suspects, and civilians. Players can change health, accuracy, fire rate, sight range, reaction times, and morale, and pick from suspect archetypes such as sneaky, cowardly, irrational, professional, twitchy, or tactical. Civilians can be set as unaware, noncompliant, hostages, or prisoners, and can be toggled to roam or wear explosive vests. Suspect weapon loadouts are swappable, and modifiers cover stun duration, hesitation, fake surrender, play-dead behavior, perception, and accuracy loss while holding a hostage.\n\nFinished setups can be shared via a copyable code across all platforms. The patch also adds a free triple weapon pack of cosmetic styles and bug fixes.",
   "date_published": "2026-09-07T01:05:16+00:00",
   "tags": [
    "Games",
    "Ready Or Not Mission Editor"
   ],
   "authors": [
    {
     "name": "Frame Rate (AI-assisted, editor-reviewed)"
    }
   ],
   "_latentwire": {
    "sources": [
     "https://www.pcgamesn.com/ready-or-not/update-mission-editor"
    ],
    "subject": "ready-or-not-mission-editor"
   }
  }
 ]
}