Final Fantasy 7 Revelation director treats the finale as the last ever FF7 game
Naoki Hamaguchi is directing Final Fantasy 7 Revelation as though it will be the last Final Fantasy 7 game ever made. "We're going to become the new legend," the director told Rock Paper Shotgun, describing a finale built to close the story on its own terms. Revelation is the finale of Square Enix's remake trilogy, following Remake and Rebirth, and a wave of previews of the game landed on September 10, 2026 across Kotaku, Polygon and VGC.
The trilogy's endpoint is less settled than that billing suggests. Rock Paper Shotgun reports that two pieces of downloadable content, one centered on Sephiroth and one on Vincent Valentine, are also in the works, so the actual end date remains unclear. Hamaguchi's stated approach is to treat Revelation as the last word regardless.
On PC the game will ship with Denuvo anti-tamper technology. DSOGaming reported on September 5 that Square Enix confirmed the inclusion through Revelation's Steam store page, which makes it the first entry in the trilogy to carry the software. The same outlet noted the previous parts skipped Denuvo and guessed the studio wanted to stay PC-friendly with the earlier releases. Speaking to Kotaku, Hamaguchi said he wanted to show "that Final Fantasy doesn't have to be a traditional-style JRPG."
The open world is where the previews diverge. Polygon's hands-on preview describes a staggering map, and its headline sizes Revelation at approximately 500,000 times the size of Rebirth. Kotaku reports the developers never weighed trimming it, because having less content was "never part of the conversation," and they remain confident in the open-world design carried over from Rebirth. VGC's preview takes the harsher view, praising the combat and characters while warning the bloat may be worse than Rebirth's.
The studio is steering players away from early explanations of the story. Developers at PAX West said the ending is best experienced without being "explained to you by someone else," and advised going in spoiler-free. Polygon's report on September 6 also detailed new information about two characters, Cid and Vincent, and a gameplay system the developers call FITS.
Read together, the coverage shows a studio and a director betting on scale and ambition rather than restraint. Kotaku's interviews convey confidence in the vision for the finale, while VGC's hands-on treatment frames the same breadth as a liability. The two outlets agree on what the game is doing and split on whether it should be doing it.
Revelation is due next year, according to Rock Paper Shotgun. The Sephiroth and Vincent DLC raise the prospect of content arriving after the finale's credits, leaving the trilogy's true end point undefined. The available coverage does not settle whether the story ends with Revelation or continues past it.
Hamaguchi is framing the trilogy's finale as a definitive close while a larger open world, Denuvo on PC, and unannounced DLC leave its actual endpoint unresolved.